NIGHTFALL KIT: Full Pixel Art Game
A whole pixel-art game, playable in 2D and 3D, and every sprite, model and sound.
Overview
NIGHTFALL KIT is a whole pixel-art game, and every piece of it. NIGHTFALL itself comes in the box, playable in any browser from one HTML file: runs on the moor in side view that swing into first person, 6 heroes, 33 foes and their bosses, 12 dungeons, a village, pets and runes. And everything it's made of is yours, exported straight from the game, frame by frame and at its own scale, so every piece fits every other the way it does in the game.
2D: 6 heroes with 126 animations (with their pivots and shot points), 17 creatures and 16 bosses with their whole movesets, 8 pets and their eggs, 38 effects, shots and pickups, 5 lands and a village as parallax layers, tilesets with ready-made Tiled levels, and a UI kit: 9-slice boards and buttons, the HUD, icons, key prompts, touch controls and a 3 x 5 pixel font. Every sprite sheet comes at 1x, 2x and 4x (most at 8x too), with its JSON (frame times, pivots) and a GIF.
3D: every hero, creature, boss and pet as a voxel model (47 of them, .glb and MagicaVoxel .vox, with billboards), the heroes' first-person weapons, 12 modular dungeon kits (231 pieces on a 16-unit grid, with their textures, a room and a whole floor built from each), 17 props, 14 places and 17 skies (cubemaps and equirectangular), and the NIGHTFALL look: a post-process for three.js and Godot 4 that draws any 3D scene the way the game does.
Sound: 57 sound effects (WAV and OGG) and 13 themes as seamless loops, with their songs note for note and a tiny player for the web.
Also in the box: an HTML gallery of every piece, alive, listing each one's files and how to load it in Phaser, Godot, Unity and three.js; two small sample games made only from the kit's files (a 2D platformer in Phaser 3, a 3D dungeon in three.js); a guide to every kind of file and every engine; notes for AI coding agents; and the game's 73-colour palette with 82 colour sets to repaint it (GPL, ASE, HEX).
- 262 assets, 6,448 files, one whole game.
Highlights
- A full game, playable in 2D and in first-person 3D
- 6 heroes, 126 animations, 33 creatures and bosses
- Sprite sheets up to 8x, JSON with frame times and pivots
- 47 voxel characters, 12 modular 3D dungeon kits, 17 skies
- 5 parallax lands, Tiled maps, a UI kit, 70 sounds
- An HTML gallery, 2 sample games, guides for every engine







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